Remove dead selection-feedback code and other unused remnants #4
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Delete branch "refs/pull/4/head"
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The selection spotlight, corona, and volumetric cone were built once and parked
at opacity 0 — never activated; the selection ring is the only live feedback.
Removed that whole subsystem and a few smaller dead remnants (−278 lines).
and their init calls; moveCorona, moveCone, makeCoronaTexture,
makeSelectionRingShape; the spotlight/corona/cone nodes and cone/corona base
constants; and the dead re-zeroing in hideSpotlight.
no-op), and the always-false
name == "focusLabel"branch in SceneBuilder.Kept the live selection ring (configureSelectionRing, selectionRingTexture,
moveSpotlight, hideSpotlight, footprint, boxHeight). Verified the scene still
renders and the selection halo still draws.